Real physics, playable speed
Barnes–Hut gravity, symplectic integrators, and GPU compute keep a living universe honest — and fast enough to wander.
A grand stellar simulation · from Starhearth
Every atom remembers.
Cosmogony is a universe biography you can stand inside: real gravity, honest time, and matter that carries its whole history — from the first light to the long dark.
rust · bevy · gpu compute · 660,000 stars and counting
The premise
Begin at the beginning — a hot, smooth, expanding everything — and watch structure emerge on its own: the web, the galaxies, the stars, the slow chemistry of worlds.
There is no avatar and no rewind. You are a presence, not a character. Time only flows forward, and everything that happens, happened.
atom #4d3f92a1 · hydrogen ├ 13.79 Gyr — primordial, recombination ├ 9.42 Gyr — infall, protogalactic cloud ├ 7.18 Gyr — fused? no — solar wind, ejected ├ 3.90 Gyr — accreted, planetesimal └ today — ocean, somewhere warm
observation log · field build M0
Four laws of the build
Barnes–Hut gravity, symplectic integrators, and GPU compute keep a living universe honest — and fast enough to wander.
Matter carries provenance. Pick any star, any world, any atom, and unwind its whole story back to the first three minutes.
You are a presence, not a hero. The universe doesn’t orbit you, and time never runs backward.
Most of everything is invisible. Dark matter scaffolds the web; dark energy stretches it. You’ll feel both long before you see either.
Field report
Foundations: gravity core, spiral arms, GPU splatting — a working galaxy of ~660,000 splats.
Palettes are .sprael files — art direction flows straight fromSprael, our pixel studio.
Site + playable experiments.